![]() ![]() On M1 I would expect even better results due to the high memory bandwidth. If I can do it (physicists not natively a programmer) surely the mathworks dev team can! Having implemented now some complex models both in Cuda and on Metal I can say the syntax is very much alike and also a lot of rules of thumb for Cuda hold for Metal also. Now, you can easily download it and install it on your. That should really not be more then a weeks work for an apple developer developer. To Download the MATLAB Matlab Torrent, you need to go to the official site and once you enter it. What I would suggest for the Apple silicon implementation team is to just implement the same kind of interface to Metal as exists for Cuda, For users to be able to run their own Metal code in a GPU kernel object and separate gpu variable holders. Then just follow the basic procedure to run a metal core. In a nutshell: an adjusted make file to include the metal framework to be able to use the mex compile command and in the code simply transfer variable to Metal textures\databuffer and then follow the apple way to run code on this data using an objective C .
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